JM-Blips provides four in-game commands. Admin commands require the appropriate ACE permission — see the Permissions page for setup details.
Player commands#
/searchblip#
Search for a blip by name. Returns a list of matching enabled blip titles.
/searchblip <name>Example:
/searchblip policeReturns all enabled blips whose title contains the word "police".
Admin commands#
/adminblips#
Toggle all blips on or off for every connected player simultaneously. The state persists until toggled again or the resource restarts.
/adminblipsA notification confirms the new state. The server console also logs who triggered the toggle.
/addblip#
Dynamically add a new blip at runtime. The blip is broadcast to all connected players and, if the database is configured, persisted across restarts.
/addblip <title> <sprite id> <colour> <x> <y> <z> [scale]| Argument | Type | Description |
|---|---|---|
title | string | Label for the blip |
sprite id | number | Blip sprite ID |
colour | number | Blip colour ID |
x, y, z | number | World coordinates |
scale | number | (Optional) Blip size — defaults to 0.8 |
Example:
/addblip MyShop 52 2 150.0 -1000.0 29.0 0.9/removeblip#
Dynamically remove a blip by title or sprite ID. The change is broadcast to all connected players.
/removeblip <title|sprite id>Examples:
/removeblip MyShop/removeblip 52/addblip and /removeblip enforce admin permissions server-side. A client sending these requests without the required ACE permission will have the request rejected silently.